The Agent Deck Breakdown

Cards Usage Statistic

Main Deck

The Agent of Creation - Venus
The Agent of Creation - Venus
The Agent of Creation - Venus
LIGHT 3
The Agent of Creation - Venus
  • ATK:

  • 1600

  • DEF:

  • 0


You can pay 500 LP; Special Summon 1 "Mystical Shine Ball" from your hand or Deck.

Mystical Shine Ball
Mystical Shine Ball
Mystical Shine Ball
LIGHT 2
Mystical Shine Ball
  • ATK:

  • 500

  • DEF:

  • 500


A soul of light covered by mystical shine. When you see its beautiful shape, your dream will come true.

Monster Reborn
Monster Reborn
Monster Reborn
Spell Normal
Monster Reborn

    Target 1 monster in either GY; Special Summon it.



    Tag(s):

    Extra Deck

    I:P Masquerena
    I:P Masquerena
    I:P Masquerena
    DARK
    I:P Masquerena
    • ATK:

    • 800

    • LINK-2

    Link Arrow:

    Bottom-Left

    Bottom-Right


    2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.

    Accel Synchro Stardust Dragon
    Accel Synchro Stardust Dragon
    Accel Synchro Stardust Dragon
    WIND 8
    Accel Synchro Stardust Dragon
    • ATK:

    • 2500

    • DEF:

    • 2000


    1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. This turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.

    Main: 56 Extra: 15

    1 cardAthena 1 cardAthena
    Athena
    LIGHT 7
    Athena
    • ATK:

    • 2600

    • DEF:

    • 800


    If another Fairy monster(s) is Summoned: Inflict 600 damage to your opponent. Once per turn: You can send 1 face-up Fairy monster you control to the GY, except "Athena", then target 1 Fairy monster in your GY, except "Athena"; Special Summon that target.


    1 cardHecatrice 1 cardHecatrice
    Hecatrice
    LIGHT 4
    Hecatrice
    • ATK:

    • 1500

    • DEF:

    • 1100


    You can discard this card to the GY; add 1 "Valhalla, Hall of the Fallen" from your Deck to your hand.


    2 cardHerald of Green Light 2 cardHerald of Green Light
    Herald of Green Light
    LIGHT 2
    Herald of Green Light
    • ATK:

    • 300

    • DEF:

    • 500


    When your opponent activates a Spell Card (Quick Effect): You can send this card and 1 other Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it.


    2 cardHerald of Purple Light 2 cardHerald of Purple Light
    Herald of Purple Light
    LIGHT 2
    Herald of Purple Light
    • ATK:

    • 300

    • DEF:

    • 500


    When your opponent activates a Trap Card (Quick Effect): You can send this card and 1 other Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it.


    2 cardMajesty Hyperion 2 cardMajesty Hyperion
    Majesty Hyperion
    DARK 8
    Majesty Hyperion
    • ATK:

    • 2100

    • DEF:

    • 2700


    You can Special Summon this card (from your hand or GY) by banishing 1 "The Agent" monster from your hand, field, or GY. You can only Special Summon "Majesty Hyperion" once per turn this way. Any battle damage you take from battles involving your Fairy monsters is also inflicted to your opponent. Once per turn: You can banish 1 Fairy monster from your hand or GY, then target 1 card in either GY; banish it. If "The Sanctuary in the Sky" is on the field or in either GY, you can use this effect up to twice per turn.


    2 cardMaster Hyperion 2 cardMaster Hyperion
    Master Hyperion
    LIGHT 8
    Master Hyperion
    • ATK:

    • 2700

    • DEF:

    • 2100


    You can Special Summon this card (from your hand) by banishing 1 "The Agent" monster from your hand, field, or Graveyard. Once per turn: You can banish 1 LIGHT Fairy-Type monster from your Graveyard, then target 1 card on the field; destroy that target. While "The Sanctuary in the Sky" is on the field, you can activate this effect up to twice per turn.


    3 cardProtecting Spirit Loagaeth 3 cardProtecting Spirit Loagaeth
    Protecting Spirit Loagaeth
    LIGHT 7
    Protecting Spirit Loagaeth
    • ATK:

    • 2400

    • DEF:

    • 2100


    If this card on the field is destroyed by battle or card effect: You can target 1 monster on the field; it cannot be destroyed by battle this turn. You can only use each of the following effects of "Protecting Spirit Loagaeth" once per turn. If an effect of a Fairy monster you control is activated (except during the Damage Step): You can Special Summon this card from your hand. You can target 1 face-up card your opponent controls and 1 Attack Position monster you control; banish that opponent's card, and if you do, change your monster to Defense Position.


    3 cardThe Agent of Creation - Venus 3 cardThe Agent of Creation - Venus
    The Agent of Creation - Venus
    LIGHT 3
    The Agent of Creation - Venus
    • ATK:

    • 1600

    • DEF:

    • 0


    You can pay 500 LP; Special Summon 1 "Mystical Shine Ball" from your hand or Deck.


    3 cardThe Agent of Life - Neptune 3 cardThe Agent of Life - Neptune
    The Agent of Life - Neptune
    LIGHT 1
    The Agent of Life - Neptune
    • ATK:

    • 0

    • DEF:

    • 600


    You can discard this card; Special Summon 1 "The Agent" monster from your hand or GY, except "The Agent of Life - Neptune", or, if "The Sanctuary in the Sky" is on the field or in either GY, you can Special Summon 1 "Hyperion" monster instead. Neither player can Tribute a monster Summoned with this effect, until the end of your opponent's turn. If this card is banished: You can add 1 "The Sanctuary in the Sky" from your Deck to your hand. You can only use each effect of "The Agent of Life - Neptune" once per turn.


    1 cardTrias Hierarchia 1 cardTrias Hierarchia
    Trias Hierarchia
    LIGHT 9
    Trias Hierarchia
    • ATK:

    • 1900

    • DEF:

    • 2900


    During the Main Phase, if this card is in your hand or GY (Quick Effect): You can Tribute up to 3 Fairy monsters; Special Summon this card (but banish it when it leaves the field), then, you can apply the following effect(s) in sequence, depending on the number of Tributed monsters. ● 2+: Destroy 1 card your opponent controls. ● 3: Draw 2 cards. You can only use this effect of "Trias Hierarchia" once per turn.


    3 cardTrickstar Corobane 3 cardTrickstar Corobane
    Trickstar Corobane
    LIGHT 5
    Trickstar Corobane
    • ATK:

    • 2000

    • DEF:

    • 1000


    If you control no monsters, or all monsters you control are "Trickstar" monsters: You can Special Summon this card from your hand. During the Damage Step, when your "Trickstar" monster battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; that monster you control gains ATK equal to its original ATK until the end of this turn. You can only use 1 "Trickstar Corobane" effect per turn, and only once that turn.


    3 cardMystical Shine Ball 3 cardMystical Shine Ball
    Mystical Shine Ball
    LIGHT 2
    Mystical Shine Ball
    • ATK:

    • 500

    • DEF:

    • 500


    A soul of light covered by mystical shine. When you see its beautiful shape, your dream will come true.


    3 cardDiviner of the Herald 3 cardDiviner of the Herald
    Diviner of the Herald
    LIGHT 2
    Diviner of the Herald
    • ATK:

    • 500

    • DEF:

    • 300


    If this card is Normal or Special Summoned: You can send 1 Fairy monster from your Deck or Extra Deck to the GY, and if you do, increase this card's Level by that monster's Level, until the end of this turn. If this card is Tributed: You can Special Summon 1 Level 2 or lower Fairy monster from your hand or Deck, except "Diviner of the Herald". You can only use each effect of "Diviner of the Herald" once per turn.


    3 cardHerald of Orange Light
    3 cardHerald of Orange Light
    Herald of Orange Light
    LIGHT 2
    Herald of Orange Light
    • ATK:

    • 300

    • DEF:

    • 500


    When your opponent activates a monster effect (Quick Effect): You can send this card and 1 other Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it.




    Tag(s):

    2 cardThe Agent of Destruction - Venus 2 cardThe Agent of Destruction - Venus
    The Agent of Destruction - Venus
    DARK 3
    The Agent of Destruction - Venus
    • ATK:

    • 0

    • DEF:

    • 1600


    You can banish 1 "The Agent of Creation - Venus" from your GY; Special Summon this card from your hand. You can pay LP in multiples of 500, then for every 500 LP paid, target 1 of your "Mystical Shine Ball" that is banished or in your GY; Special Summon them, but place them on the bottom of the Deck when they leave the field. You can only use 1 "The Agent of Destruction - Venus" effect per turn, and only once that turn.


    1 cardThe Agent of Entropy - Uranus 1 cardThe Agent of Entropy - Uranus
    The Agent of Entropy - Uranus
    DARK 5
    The Agent of Entropy - Uranus
    • ATK:

    • 2200

    • DEF:

    • 1200


    If "The Sanctuary in the Sky" is on the field, you can Special Summon this card (from your hand). Once per turn: You can send 1 "The Agent" monster from your Deck to the Graveyard, and if you do, this card's Level becomes the Level of the monster sent to the Graveyard by this effect.


    3 cardThe Agent of Mystery - Earth 3 cardThe Agent of Mystery - Earth
    The Agent of Mystery - Earth
    LIGHT 2
    The Agent of Mystery - Earth
    • ATK:

    • 1000

    • DEF:

    • 800


    When this card is Normal Summoned, you can add 1 "The Agent" monster from your Deck to your hand, except "The Agent of Mystery - Earth". While "The Sanctuary in the Sky" is face-up on the field, you can add 1 "Master Hyperion" from your Deck to your hand instead.


    1 cardCalled by the Grave
    1 cardCalled by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




      Tag(s):

      1 cardFoolish Burial
      1 cardFoolish Burial
      Foolish Burial
      Spell Normal
      Foolish Burial

        Send 1 monster from your Deck to the GY.




        Tag(s):

        2 cardLightning Storm
        2 cardLightning Storm
        Lightning Storm
        Spell Normal
        Lightning Storm

          If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




          Tag(s):

          1 cardMonster Reborn
          1 cardMonster Reborn
          Monster Reborn
          Spell Normal
          Monster Reborn

            Target 1 monster in either GY; Special Summon it.




            Tag(s):

            1 cardThe Chorus in the Sky 1 cardThe Chorus in the Sky
            The Chorus in the Sky
            Spell Normal
            The Chorus in the Sky

              Pay 1000 LP, then target 1 Fairy monster in your GY; add it to your hand, then, if "The Sanctuary in the Sky" is on the field or in either GY, you can add 1 of your banished "The Sanctuary in the Sky", or 1 of your banished cards that mentions it, to your hand. You can only activate 1 "The Chorus in the Sky" per turn.


              3 cardThe Sacred Waters in the Sky 3 cardThe Sacred Waters in the Sky
              The Sacred Waters in the Sky
              Spell Normal
              The Sacred Waters in the Sky

                Activate 1 "The Sanctuary in the Sky" directly from your Deck, or add 1 monster that mentions "The Sanctuary in the Sky" from your Deck to your hand, then, if "The Sanctuary in the Sky" is on the field or in either GY, you can gain 500 LP for each "Hyperion" and "The Agent" monster you control. If your monster that mentions "The Sanctuary in the Sky" would be destroyed by battle, you can banish this card from your GY instead. You can only use each effect of "The Sacred Waters in the Sky" once per turn.


                1 cardThe Sanctuary in the Sky 1 cardThe Sanctuary in the Sky
                The Sanctuary in the Sky
                Spell Field
                The Sanctuary in the Sky

                  Battle damage to the controller of a Fairy monster from a battle involving that monster becomes 0.


                  1 cardThe Sanctum of Parshath 1 cardThe Sanctum of Parshath
                  The Sanctum of Parshath
                  Spell Continuous
                  The Sanctum of Parshath

                    This card's name becomes "The Sanctuary in the Sky" while on the field or in the GY. Fairy monsters on the field gain 300 ATK/DEF. Set Spells/Traps cannot be targeted by, or destroyed by, card effects. Once per turn: You can target a total of 3 Fairy monsters and/or Counter Traps with different names in your GY; place them on top of your Deck in any order.


                    2 cardValhalla, Hall of the Fallen 2 cardValhalla, Hall of the Fallen
                    Valhalla, Hall of the Fallen
                    Spell Continuous
                    Valhalla, Hall of the Fallen

                      Once per turn: You can Special Summon 1 Fairy monster from your hand. You must control no monsters to activate and to resolve this effect.


                      3 cardDivine Punishment
                      3 cardDivine Punishment
                      Divine Punishment
                      Trap Counter
                      Divine Punishment

                        When a Spell/Trap Card, or monster effect, is activated, while "The Sanctuary in the Sky" is on the field: Negate the activation, and if you do, destroy it.


                        2 cardFallen Sanctuary 2 cardFallen Sanctuary
                        Fallen Sanctuary
                        Trap Continuous
                        Fallen Sanctuary

                          When this card is activated: Set 1 "The Sanctuary in the Sky", or 1 Spell/Trap that mentions it, directly from your Deck. This card's name becomes "The Sanctuary in the Sky" while on the field or in the GY. You can banish 1 Fairy monster from your GY, then target 1 Effect Monster your opponent controls; negate its effects until the end of this turn (even if this card leaves the field). You can only use this effect of "Fallen Sanctuary" once per turn. You can only activate 1 "Fallen Sanctuary" per turn.


                          1 cardApollousa, Bow of the Goddess 1 cardApollousa, Bow of the Goddess
                          Apollousa, Bow of the Goddess
                          WIND
                          Apollousa, Bow of the Goddess
                          • ATK:

                          • 0

                          • LINK-4

                          Link Arrow:

                          Bottom-Left

                          Bottom

                          Bottom-Right

                          Top


                          2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                          1 cardBlack Luster Soldier - Soldier of Chaos 1 cardBlack Luster Soldier - Soldier of Chaos
                          Black Luster Soldier - Soldier of Chaos
                          EARTH
                          Black Luster Soldier - Soldier of Chaos
                          • ATK:

                          • 3000

                          • LINK-3

                          Link Arrow:

                          Top

                          Bottom-Left

                          Bottom-Right


                          3 monsters with different names If this card was Link Summoned using a Level 7 or higher monster(s) as material, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card destroys an opponent's monster by battle: You can activate 1 of these effects; ● This card gains 1500 ATK. ● This card can make a second attack during the Battle Phase of your next turn. ● Banish 1 card on the field.


                          1 cardCelestial Knightlord Parshath 1 cardCelestial Knightlord Parshath
                          Celestial Knightlord Parshath
                          LIGHT
                          Celestial Knightlord Parshath
                          • ATK:

                          • 2400

                          • LINK-3

                          Link Arrow:

                          Bottom-Left

                          Bottom

                          Bottom-Right


                          2+ Fairy monsters You can discard 1 card; add 1 "The Sanctuary in the Sky", or 1 card that specifically lists "The Sanctuary in the Sky" in its text, from your Deck to your hand, or, if "The Sanctuary in the Sky" is on the field, you can add 1 Fairy monster instead. If another face-up Fairy monster you control is sent to the GY (except during the Damage Step): You can banish 1 Fairy monster from your GY; Special Summon 1 Fairy monster from your hand whose Level is higher than that banished monster's. You can only use each effect of "Celestial Knightlord Parshath" once per turn.


                          1 cardHerald of Mirage Lights 1 cardHerald of Mirage Lights
                          Herald of Mirage Lights
                          LIGHT
                          Herald of Mirage Lights
                          • ATK:

                          • 600

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 monsters with the same Type and Attribute, except Tokens When a Spell/Trap Card or effect is activated (Quick Effect): You can send 1 Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it. If this card in your possession is sent to your GY by an opponent's card: You can add up to 2 Ritual Monsters and/or Ritual Spells with different names from your GY to your hand. You can only use each effect of "Herald of Mirage Lights" once per turn.


                          1 cardI:P Masquerena 1 cardI:P Masquerena
                          I:P Masquerena
                          DARK
                          I:P Masquerena
                          • ATK:

                          • 800

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                          1 cardImduk the World Chalice Dragon 1 cardImduk the World Chalice Dragon
                          Imduk the World Chalice Dragon
                          WIND
                          Imduk the World Chalice Dragon
                          • ATK:

                          • 800

                          • LINK-1

                          Link Arrow:

                          Top


                          1 Normal Monster, except a Token During your Main Phase, you can Normal Summon 1 "World Chalice" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's monster this card points to: You can destroy that opponent's monster. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.


                          1 cardKnightmare Unicorn 1 cardKnightmare Unicorn
                          Knightmare Unicorn
                          DARK
                          Knightmare Unicorn
                          • ATK:

                          • 2200

                          • LINK-3

                          Link Arrow:

                          Left

                          Bottom

                          Right


                          2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                          2 cardProtector of The Agents - Moon 2 cardProtector of The Agents - Moon
                          Protector of The Agents - Moon
                          LIGHT
                          Protector of The Agents - Moon
                          • ATK:

                          • 1800

                          • LINK-2

                          Link Arrow:

                          Bottom-Right

                          Right


                          2 Fairy monsters If this card is Link Summoned: You can send 1 "The Sanctuary in the Sky" or 1 card that mentions it from your Deck to the GY, or if "The Sanctuary in the Sky" is on the field or in either GY, you can add 1 "The Agent of Mystery - Earth" from your Deck or GY to your hand instead. You can Tribute 1 Fairy monster, then target 1 card your opponent controls; destroy it. You can only use each effect of "Protector of The Agents - Moon" once per turn.


                          1 cardHerald of the Arc Light 1 cardHerald of the Arc Light
                          Herald of the Arc Light
                          LIGHT 4
                          Herald of the Arc Light
                          • ATK:

                          • 600

                          • DEF:

                          • 1000


                          1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                          1 cardMasterflare Hyperion 1 cardMasterflare Hyperion
                          Masterflare Hyperion
                          LIGHT 10
                          Masterflare Hyperion
                          • ATK:

                          • 3200

                          • DEF:

                          • 2600


                          1 Tuner + 1+ non-Tuner Fairy monsters You can send 1 "The Agent" monster, or 1 monster that mentions "The Sanctuary in the Sky", from your hand, Deck, or Extra Deck to the GY; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. When your opponent activates a card or effect (Quick Effect): You can banish 1 Fairy monster from your hand or GY, then target 1 card on the field; banish it. You can only use each effect of "Masterflare Hyperion" once per turn.


                          1 cardThe Executor of the Underworld - Pluto 1 cardThe Executor of the Underworld - Pluto
                          The Executor of the Underworld - Pluto
                          DARK 5
                          The Executor of the Underworld - Pluto
                          • ATK:

                          • 2300

                          • DEF:

                          • 0


                          1 Tuner + 1+ non-Tuner monsters (This card is always treated as a "The Agent" card.) Once per turn: You can banish 1 monster from your GY, then target 1 Effect Monster on the field; change it to face-down Defense Position. This is a Quick Effect if "The Sanctuary in the Sky" is on the field or in either GY. You can banish this card from your GY; add 1 "The Sanctuary in the Sky" from your Deck or GY to your hand. You can only use this effect of "The Executor of the Underworld - Pluto" once per turn.


                          1 cardTrishula, Dragon of the Ice Barrier
                          1 cardTrishula, Dragon of the Ice Barrier
                          Trishula, Dragon of the Ice Barrier
                          WATER 9
                          Trishula, Dragon of the Ice Barrier
                          • ATK:

                          • 2700

                          • DEF:

                          • 2000


                          1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)


                          1 cardCupid Pitch 1 cardCupid Pitch
                          Cupid Pitch
                          LIGHT 4
                          Cupid Pitch
                          • ATK:

                          • 0

                          • DEF:

                          • 600


                          1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: Increase or decrease this card's Level by the Level the Tuner used as material had on the field. This card gains ATK equal to its Level x 400. If this Synchro Summoned card is sent to the GY as Synchro Material: Inflict damage to your opponent equal to the new Synchro Summoned monster's Level x 100, and if you do, you can add 1 Level 8 or lower monster with 600 DEF from your Deck to your hand. You can only use this effect of "Cupid Pitch" once per turn.


                          1 cardSky Cavalry Centaurea 1 cardSky Cavalry Centaurea
                          Sky Cavalry Centaurea
                          LIGHT
                          Sky Cavalry Centaurea
                          • ATK:

                          • 2000

                          • DEF:

                          • 0


                          2 Level 2 monsters This card cannot be destroyed by battle while it has Xyz Material. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 Xyz Material from this card; return the opponent's monster from the field to the hand.



                          THE AGENT Decks in OCG








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